


If Vi enters grabbing range, she will apply the airborne effect but not dealing any damage. If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands.If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).The dash speed increases with time travelled.If the dash ends from entering resurrection or the target being too far away, the displacement immunity will remain for 7 seconds, and will otherwise be lost.The displacement immunity lasts until the ability fully ends.The dash will not end prematurely if Vi blinks.The airborne debuff cannot be overridden.Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.Vi will land to the opposite side of the target after a delay of grabbing them.She will stop dashing if the target is too far away or moves beyond 1500 units.Vi will track the target if they change locations.The following table refers for interactions while Vi is channeling:īarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Flash.Stuck targets (including those that block Vault Breaker with a spell shield) are briefly immune to being affected again by Vault Breaker from this player, for about 1.Items that also initiate their own dash immediately without delay can only redirect targets struck at Vault Breaker's maximum range.Vi may cast spells that change her facing direction during the dash, including certain item actives and her own Cease and Desist, to knock champions she collides with in a different direction.As Flash updates Vi's facing direction, affected champions will be knocked back in the direction the summoner spell was cast in.Casting Flash during the dash will cause enemies at the destination to be hit by Vault Breaker.Targets will be hit as soon as they come into contact with Vi.Vault Breaker's dash range extends up to 50 units when going through a wall.
